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Resource Center A Guide to Electronic and Printed References Interfaces 
  
For other resources related to Interfaces see also

http://degraaff.org/hci/ 
HCI Index
Maintained by Hans DeGraaff

This online publication, updated almost daily, provides information on newsgroups, mailing lists, books, reviews, conferences and workshops, research groups and companies, etc.
(seen: 1/22/2002 last update: 1/20/2002)

http://www.hcibib.org/ 
HCI Bibliography
HCI Bibliography: Free Access to Human-Computer Interaction Resources

Provides free access to human-computer interaction resources; its database of more than 23,500 records has been actively used since its inception in April 1998. 
(seen: 1/22/2002 last update: 1/17/2002)

http://www.usernomics.com/hci.html 
Human-Computer Interface

Issued by Usernomics, this list represents 'a good jumping off place for locating information in HCL', such as research centers, information resources, links to other information resources, newsgroups, etc.
(seen: 1/22/2002 last update: 2001)

http://researchweb.watson.ibm.com/natural/dreamspace/index.html 
Natural Interaction   (Annotated at: Interactivity and communication)

http://interactivity.stanford.edu/theory.html 
Stanford University Interactivity Lab  (Annotated at: Interactivity and communication)

Johnson, Steven. Interface Culture. New York, NY: Basic Books, 1997.

Interface Culture "is an extended attempt to think about the object world of technology as though it belongs to the world of culture, or as though these two worlds were united." The underlying theme of the book is that: "In a world dominated by icons and visual metaphors, the role of text – letters and words, rather than images and animations – has come to seem like an afterthought." Hypertext linking should not be thought of as an electrified table of contents, or as simply a supplement to the main text, but as starting points for new exploration and learning.

Laurel, Brenda. Computers as Theatre. New York, NY: Addison-Wesley, 1993.

An actress by training, Laurel teaches that, like an actor who needs to reach out beyond the proscenium that separates the stage from the audience, in order to communicate his message effectively, a computer scientist must establish the correct interface between machine and the human trying to manipulate the computer in order to transcend the purely mechanical and technical aspects and obtain the maximum goal and satisfaction possible. The techniques that need to be employed are "multisensory representation, kinesthetic input, and tight coupling of kinesthetic and visual modalities, speech and other auditory output, and first person visual point of view...resulting in interfaces that speak to the much larger and more elaborate parts of our brains that process and construct worlds out of all the human senses working in concert."

Sonwalkar, Nishikant. Changing the Interface of Education with Revolutionary Learning Technologies.  Syllabus Magazine, November 2001.  (Annotated at Screen pedagogy)

Turkel, Sherry. Life on the Screen. New York, NY: Touchstone, 1997.

A clinical psychologist and computer scientist, the author examines the lure and capabilities of the new machines and their programs to change peoples' lives, allowing them to create virtual environments, new worlds in which to live virtual lives in new bodies, new minds, changed genders, enter into virtual interpersonal affairs culminating in sexual experiences and even
marriages, and how these mind- created escapes and transformations interact with and change their own physical realities and relationships. A deeply thought-provoking chapter in human development that people should read and understand before they enter into 'mind-games'.

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